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Like how your robot in the beginning has no memory’… I was sad! But I guess I was on the same wave length as Amaya.” The funny thing about the similarity with Cave Story is how, “I actually only played about two hours of that game and came up with all these ideas… I then told them to my friend and he would go ‘um, Cave Story already did that. Like many game makers, Breton eventually found himself working in a major studio, and again like plenty others, dreamed of making games all by himself, the kind he grew up with.
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“How dare we come up with another game when we haven’t even finished the one? We need to complete Chrono Resurrection.”īreton’s responded, “But… what’s the point? It’s not our game to make!” With that, he went off to forge his own path. But one of the chief architects, the programmer was against the idea. “And we were able to check where they were coming from it was mostly from Japanese game companies!”īreton implored his partners to quick hash together a proposal for an original game, to possibly sell to a Japanese studio.
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“During that time, we got million downloads!” explained Breton.
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But well before that, he was one of the people involved in Chrono Resurrection, the ill-fated 3D remake of Chrono Trigger that some might recall almost a decade ago.īreton explained how, after Square Enix had sent their cease and desist, the team decided to keep the work in progress available for download for just one more week. Previously, Breton had been working at Beenox, working on various Spider-Man games over the past few years. As for the audio, it too is based upon the original sound tools, but which has been enhanced via the composer, and which he has dubbed PxTone. is being built with the same engine that was used for the original Cave Story, and not the enhanced one that has utilized for its more recent iterations, by Nicalis. But the similarities don’t end there the reason for such a strong connection with Daisuke Amaya’s game is because A.N.N.E.
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Well, mostly Breton has someone else taking care of the soundtrack, plus a friend is helping out with the animation. To be more exact, it’s a game by Moise Breton. In regards to the latter, there’s a ship that also serves as your home base, but unlike Samus’ HQ, “You can actually use it!” explained the game’s creator, and quite enthusiastically. Gameplay-wise, it’s an even mix of Cave Story and Mega Man, with a healthy dose of Super Metroid. even stars a robot, though unlike in Cave Story, it’s clear from the get so that the lead is mechanical. Control-wise, they’re also very similar you shoot and you jump, with the controls resembling many classic platformers, though you also have special attacks that are executed with its own dedicated button. Upon first glance, one is immediately reminded of Cave Story both share pretty much the same aesthetic, except A.N.N.E. The popularity of the latter has dramatically increased in recent years, with the more high profile offerings residing within the confines of the Indie Mega Booth, or immediately surrounding it.Īnd many of these games were quite excellent, though perhaps the best independently produced title was nowhere near, but was instead fond in a very far away corner of the entire show flow. PAX East 2013 was filled to the brim with the usual assortment of big budget, blockbuster AAA titles that everyone knows about, plus a large contingency of indie games, the stuff that’s actually interesting.